1.4 sec in total
99 ms
963 ms
292 ms
Visit gameanyone.com now to see the best up-to-date Game Anyone content for Norway and also check out these interesting facts you probably never knew about gameanyone.com
Video walkthrough guides for thousands of videogames, both new and retro, retail and freeware. Watch entire games in HD with cutscenes, or use the videos as guides to help you beat the games. Commenta...
Visit gameanyone.comWe analyzed Gameanyone.com page load time and found that the first response time was 99 ms and then it took 1.3 sec to load all DOM resources and completely render a web page. This is quite a good result, as only 25% of websites can load faster.
gameanyone.com performance score
name
value
score
weighting
Value1.6 s
93/100
10%
Value1.6 s
99/100
25%
Value1.6 s
100/100
10%
Value20 ms
100/100
30%
Value0.012
100/100
15%
Value1.8 s
100/100
10%
99 ms
142 ms
33 ms
57 ms
74 ms
Our browser made a total of 66 requests to load all elements on the main page. We found that 5% of them (3 requests) were addressed to the original Gameanyone.com, 47% (31 requests) were made to Cdn2.gameanyone.com and 5% (3 requests) were made to Gameanyone.net. The less responsive or slowest element that took the longest time to load (231 ms) belongs to the original domain Gameanyone.com.
Page size can be reduced by 822.9 kB (35%)
2.4 MB
1.6 MB
In fact, the total size of Gameanyone.com main page is 2.4 MB. This result falls beyond the top 1M of websites and identifies a large and not optimized web page that may take ages to load. 70% of websites need less resources to load. Images take 1.3 MB which makes up the majority of the site volume.
Potential reduce by 76.9 kB
HTML content can be minified and compressed by a website’s server. The most efficient way is to compress content using GZIP which reduces data amount travelling through the network between server and browser. HTML code on this page is well minified. It is highly recommended that content of this web page should be compressed using GZIP, as it can save up to 76.9 kB or 73% of the original size.
Potential reduce by 38.8 kB
Image size optimization can help to speed up a website loading time. The chart above shows the difference between the size before and after optimization. Game Anyone images are well optimized though.
Potential reduce by 580.6 kB
It’s better to minify JavaScript in order to improve website performance. The diagram shows the current total size of all JavaScript files against the prospective JavaScript size after its minification and compression. It is highly recommended that all JavaScript files should be compressed and minified as it can save up to 580.6 kB or 69% of the original size.
Potential reduce by 126.5 kB
CSS files minification is very important to reduce a web page rendering time. The faster CSS files can load, the earlier a page can be rendered. Gameanyone.com needs all CSS files to be minified and compressed as it can save up to 126.5 kB or 80% of the original size.
Number of requests can be reduced by 24 (39%)
61
37
The browser has sent 61 CSS, Javascripts, AJAX and image requests in order to completely render the main page of Game Anyone. We recommend that multiple CSS and JavaScript files should be merged into one by each type, as it can help reduce assets requests from 15 to 1 for JavaScripts and as a result speed up the page load time.
gameanyone.com
99 ms
www.gameanyone.com
142 ms
jquery.min.js
33 ms
jquery-ui.min.js
57 ms
thmchg.js
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styling.css
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style12.css
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jwplayer.js
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cr-branding.js
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gpt.js
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pubads_impl_81.js
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container.html
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font-awesome.min.css
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GAbackground_01.gif
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sdk.js
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catbg2.jpg
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headerbg3.jpg
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logo_final_mobile_large4.png
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blank.png
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farcry_primal_f.jpg
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street_fighter_v_f.jpg
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xcom2_f.jpg
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just_cause_3_f.jpg
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bgmix.png
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portal_knights.jpg
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the_aquatic_adventures_of_the_last_human.jpg
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hitman_go.jpg
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stardew_valley.jpg
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the_walking_dead_michonne.jpg
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cities_skyline_snowfall.jpg
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lowglow.jpg
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polyfills.promise.js
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analytics.js
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measure.min.js
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ads.min.js
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xd_arbiter.php
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textlink-ads.jpg
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a.js
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like.php
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vpc6VNjRPXV.js
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LVx-xkvaJ0b.png
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beacon.js
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gameanyone.com accessibility score
Names and labels
These are opportunities to improve the semantics of the controls in your application. This may enhance the experience for users of assistive technology, like a screen reader.
Impact
Issue
Image elements do not have [alt] attributes
gameanyone.com best practices score
Trust and Safety
Impact
Issue
Does not use HTTPS
Ensure CSP is effective against XSS attacks
User Experience
Impact
Issue
Serves images with low resolution
gameanyone.com SEO score
Crawling and Indexing
To appear in search results, crawlers need access to your app.
Impact
Issue
robots.txt is not valid
Content Best Practices
Format your HTML in a way that enables crawlers to better understand your app’s content.
Impact
Issue
Image elements do not have [alt] attributes
Mobile Friendly
Make sure your pages are mobile friendly so users don’t have to pinch or zoom in order to read the content pages. [Learn more](https://developers.google.com/search/mobile-sites/).
Impact
Issue
Document uses legible font sizes
EN
N/A
UTF-8
Language claimed in HTML meta tag should match the language actually used on the web page. Otherwise Gameanyone.com can be misinterpreted by Google and other search engines. Our service has detected that English is used on the page, and neither this language nor any other was claimed in <html> or <meta> tags. Our system also found out that Gameanyone.com main page’s claimed encoding is utf-8. Use of this encoding format is the best practice as the main page visitors from all over the world won’t have any issues with symbol transcription.
gameanyone.com
Open Graph description is not detected on the main page of Game Anyone. Lack of Open Graph description can be counter-productive for their social media presence, as such a description allows converting a website homepage (or other pages) into good-looking, rich and well-structured posts, when it is being shared on Facebook and other social media. For example, adding the following code snippet into HTML <head> tag will help to represent this web page correctly in social networks: